LOL that’s such a disrespectful take… the gameplay design in those games are second to none. That’s something that needs to be fine tuned from scratch each time.
That is an understatement. The amount of refinement they have done now on various games is starting to feel like it is beyond just pure iteration but is a result of intuition that cannot be taught.
Not OP and a bit of an aside but, funnily enough the leap from BotW to TotK actually was the first time in a while that I felt like Nintendo didn't really bring that kind of refinement and innovation. It wasn't not a bad game, not by a long shot, but it lacked that usually tight gameplay and experience that you come to expect. This is in large part the open world as it felt like they used scale rather than refinement to get those across the line.
To shoot from the hip on this one. It sounds like it could be limited by a single thread. Clock rates between mid and high end CPU's are significantly different but core count is. Thus if a single thread is holding up the works, that would explain the stagnant performance profile despite potential overall performance.
It seems like Lithium isn't so much quality limited by supply speed. At least for the moment.
There is some concerns in terms of total materials for stuff like Cobalt/Nickel but even then, my gut feeling is that those issues are more fear mongering rather than a real issue.
My initial issues with Musk was that he tended to push ideas and time frames WAY beyond what was reasonable.
Tesla / Space X are already amazing in almost ever respect, it doesn't need all the silly hype machine on top of it. Yes, it is neat to think about Mars bases eventually but that should be a stretch goal not pushed as "It is 4 years away!".
Starship is an incredible achievement already and I suspect it will come together quicker than we anticipate (less than a decade, probably in the next 2-3 years) but Musk had always promoted time lines and ambitions that were silly. Like point to point public rocket travel by 2030. The thing cannot land yet and they are already thinking 50 steps ahead with a stated date. That doesn't detract from Space X's achievements but it does cast a shadow over them as a whole.
That over-ambitiousness is a big factor in attracting (and to some degree, keeping) talent I'd bet. It's one of SpaceX's key differentiators compared to incumbents where the overarching attitude seems to be, "well, we'll get back to the moon at some point in the future, maybe, if we're lucky". That's not to knock the brilliant people working for those companies but it's gotta be harder to be excited when it feels like the corporate gears are perpetually gummed up with cold tar.
>Starship is an incredible achievement already and I suspect it will come together quicker than we anticipate (less than a decade, probably in the next 2-3 years)
You do know that the next Artemis mission is in 2024? According to your timeline it would be delayed more than the much hated space launch system which actually went to the moon
Who cares? If he builds the most advanced rocket in the world, nobody will remember he was late. Late is not a meaningful criticism when building things that have never been done before.
The closest in speed so far would be 'New Horizons'. But even then NH is going at 14.5KM/sec compared with Voyagers 18KM/sec. There are no probes currently that would catch up to Voyager.
18km/s is almost understated in terms of speed, so I looked it up to more familiar measures of speed: 65,000kph or 40,000mph. The only thing I really learned here was how even in the thousands of miles or km per hour, it’s just inconceivable how fast that is. Km per second was a better measure after all.
What is crazy to me is that even at those speeds, it is over 18,000 years from reaching one light year distance. The closest star is 4.2 light years away. So to ever reach it we would need multi generational ships or some way to go much much faster.
NASA have a history of reusing bits and pieces when they develop new vehicles and systems. If someone learns how to control Voyager there may not be much left to figure out if they want to control New Horizons etc.
I said it on here before. I used to be the king of macaroni code. Tiny pieces of spaghetti code - fast running that barely made sense. The technical debt stacked up really quickly but it ran damn fast and got the job done. Kind of stuff that would make people say "How the heck does that work? That is fast though!".
It is a problem of being self taught on projects that only I would use, you would learn some very bad habits. Would also mean making code that you would look back on a few months later and have no idea what you were doing.
If it was for anything other than video games pre-online era, I fear the kind of damage it could have done. It was putting pixels on screen, not running online data bases or via monetary systems.
To that I say, I like the Ps2's/Gamecube memory systems that kind of didn't give a damn how many pointers you threw at it. I would also like to say I learned not to do this, I did not. I just don't code any more.