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For anything that is primarily made of flat surfaces or simple geometry, FreeCAD's realthunder edition is far easier to use, because the interface is based on 2D sketches and requires a lot less thinking and interacting in 3D, and you don't do a lot of precision mouse work dragging things into place, just approximations you constrain with numbers.

Although that might actually be a negative, because it doesn't teach you the methods you'll need for more organic shapes.



Interesting take on FreeCAD's realthunder edition. I can see how the 2D sketch-based interface might be easier for simpler projects. But yeah, not learning the 3D methods for organic shapes could be a downside. Do you think it's worth learning both FreeCAD and Blender, or should one just stick to Blender for the long haul?


I would imagine if you want to do any 3D printing, or graphics with a lot of artificial looking objects, or you want to do woodworking plans or anything like that on the computer, you probably want CAD as well.

But my Blender knowledge is pretty much limited to very basic sculpting, so I'm not really sure what the best approach for a 3D artist is. Basic prop building is a bit different from 3D art!


Thanks for your suggestions, I will try both!



Thanks bro, I'm going to give it a try




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