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Ask HN: Is Blender the Best 3D Design Tool or Are There Better Alternatives?
14 points by xspiral on May 21, 2024 | hide | past | favorite | 18 comments
I've been diving into 3D design recently and Blender often comes up as the top free tool. While it seems incredibly powerful, I'm curious if there are other free or affordable alternatives that might offer better features, ease of use, or community support for beginners and pros alike.

For those with experience in 3D design, what tools do you recommend and why? Are there specific use cases where Blender might fall short compared to other software?



I grew up using Blender so I'm a little biased, but I don't think you'll find free tools with a better community. Maya and 3ds max are arguably better than Blender at the very high levels, but if you're just getting started, Blender is a good place to begin.

I made a 'quickstart' tutorial series aimed at people with zero 3d experience to get my friends up & running asap, you might get some value out of it:

https://youtube.com/playlist?list=PLWcWF5z1egpJ_8feBE94pY8aq...

I tried a different approach than popular tutorials like the donut because I try to demystify some of the dry stuff up front that I think people get hung up on. The videos are all fairly short so that it will hopefully be an easily digestible way to really open the door for people on blender.


Thanks for sharing! I’ll check out your tutorial series. I’ve heard great things about Blender's community. Starting with a quickstart guide sounds perfect to avoid getting stuck on the basics. Appreciate the help!


I have not had problem which cannot be solved with Openscad. Except those cases when the object is 3D-scanned and then I use Blender.

At one particular case I had a scanned model but I remade the same thing in Openscad and checked that those two match visually in Blender.

There are Openscad generators, but they do not try to find any fancy algorithms, they just map the surface. But oneday somebody makes real Openscad scanner.


Interesting! Openscad seems quite versatile for your needs. It's great that you can use it alongside Blender for specific cases. A real Openscad scanner would definitely be a game-changer.


If you think that taking a more generative and procedural approach to 3D Design sounds interesting I highly recommend taking a look at Rhino3D and Grasshopper (www.rhino3d.com). At €1k it is not really affordable, but it's still worth downloading the demo and trying out Grasshopper to get to play with a different way of doing 3D design.


For anything that is primarily made of flat surfaces or simple geometry, FreeCAD's realthunder edition is far easier to use, because the interface is based on 2D sketches and requires a lot less thinking and interacting in 3D, and you don't do a lot of precision mouse work dragging things into place, just approximations you constrain with numbers.

Although that might actually be a negative, because it doesn't teach you the methods you'll need for more organic shapes.


Interesting take on FreeCAD's realthunder edition. I can see how the 2D sketch-based interface might be easier for simpler projects. But yeah, not learning the 3D methods for organic shapes could be a downside. Do you think it's worth learning both FreeCAD and Blender, or should one just stick to Blender for the long haul?


I would imagine if you want to do any 3D printing, or graphics with a lot of artificial looking objects, or you want to do woodworking plans or anything like that on the computer, you probably want CAD as well.

But my Blender knowledge is pretty much limited to very basic sculpting, so I'm not really sure what the best approach for a 3D artist is. Basic prop building is a bit different from 3D art!


Thanks for your suggestions, I will try both!



Thanks bro, I'm going to give it a try


If you are looking just for a 3D modeler that's easier to use than Blender, there's Wings 3D (https://www.wings3d.com) which is also free and open source.


Even though Blender can technically do just about anything, purpose built software like Marvelous Designer or Substance Painter make life a lot easier and allows for better looking work much faster.

But that costs a lot of money that someone may not have, which is the beauty of Blender being free and awesome.


Yep, especially for beginners like me, paying before I have learned how to use doesn't seem appropriate.


Fusion 360’s free non-commercial plan is a much softer learning curve than Blender. It doesn’t handle nearly all the situations that Blender can, but if you’re designing products for eventual manufacture, it’s worth trying.


Thanks for the tip! I'll definitely check out Fusion 360's free plan. It sounds like a good option for product design. Do you find it easier to transition to Blender later on, or do you stick with Fusion 360 for most of your projects?


I've stuck with Fusion 360. It's good enough and I'm not trying to learn it deeply, I'm just doing occasional one-off designs for myself.

Because it's owned by Autodesk, I expect that Autodesk will eventually discontinue or reduce the free plan until it's unusable. Hasn't happened yet, though, and as long as one is not married to Fusion, I don't think it would be any harder to switch later (and maybe something else will exist by then).


Yep, that makes sense. Fusion 360 does seem pretty solid for personal projects. Thanks for sharing your experience! Hopefully, by the time any changes happen, there will be even better tools out there.




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