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The final act of HTML5 delusion - it becomes "ready" because we say it's "ready". It's just someone forgot to ask Flash (game) developers' opinion. Not that it matters, right?


You really think the opinion of game developers should matter in a discussion about how to make browsers reasonably secure for people to use without getting their hosts compromised? Because I don't.

Anger towards browser developers or HTML5 is misplaced; you should be angry with Adobe for the fact that Flash is buggy, insecure, and closed-source.


>You really think the opinion of game developers should matter in a discussion about how to make browsers reasonably secure for people to use without getting their hosts compromised? Because I don't.

I agree, which is why I wish browser vendors would block WebGL by default.

I'm not holding my breath though, because the reality is that market demand from people like game developers (or at least, perceived demand) is what is driving the addition of so many complex new APIs to the web.


WebGL is about more than games, for sure, why would you want to block acceleration?

You can go into add-ons and make it click-to-activate like flash, however.


It's 2015 and it has been clear for at least 5 years that Flash was going to die eventually. If you still haven't migrated away or - worse - are still developing new apps in Flash, it's your own fault.


And since when you have to please everybody ? Flash developers are a minority, and they have no power to influence the market.

The sooner Adobe abandons the dead horse, the better for all of us. Kevin has gone away for years now, and Adobe's force is not based on Flash anymore (disclaimer: I own Adobe stock)


Its not like html5 has all of the features required to replace flash cross platform. These changes force developers, especially those that work in video publishing to implement a variety of implementations for each device whereas flash gave us one platform that technically works on everything but is now disabled intentionally.


From the outside looking in, I have to imagine this has been on the industries radar for a while. I mean flash has had some pretty steady hate for a while, coupled with advances with other mechanisms becoming increasingly robust. It may create more work but surely work that was not unexpected.


People in video publishing have had to deal with the iPhone since 2007. This is nothing new.


what, re-implementing their tech on a multitude of different browsers on desktop machines that previously worked fine? I'm just pissed because IMO flash is being removed before the cross platform media objects in html5 have been implemented in full across all the browsers.


I'm just disappointed that browser makers caved to Flash-using media companies demands and added closed-source DRM to the HTML spec. Thank you for demanding such an awful misfeature, Hollywood. Our starving culture will forever be in your DMCA debt.


The alternative wasn't "no DRM", it was "video distribution is done via apps instead of a browser".


Flash isn't being removed by Mozilla. They have just placed a kind of "Are you sure you want to run this?" prompt on flash content.


I can't wait for HLS support

http://www.jwplayer.com/html5/hls/


that link is a great demonstration of the problem we're discussing.


"...whereas flash gave us one platform that technically works on everything..."

Unless you count iOS, Android, BSD, Solaris, QNX, Debian etc.


I did the "click to activate" option for flash in firefox. I like it. (Safari and chrome can do this too). This way if flash is activated when really needed.

https://support.mozilla.org/en-US/kb/set-adobe-flash-click-p...

I feel your pain. The university site I'm working on has flash protein visualizations. We're finally moving visualizations to js. We'll get there, but with flash being kinda turned off, users will have to turn it back on manually or our pages won't work till rid of flash.


It's very important to note that click to play for Flash in Chrome is NOT a security feature. Sites can bypass it.

To quote a Chrome developer: "Click to play is not actually a security boundary. In particular, it has always been subject to click-jacking."

https://code.google.com/p/chromium/issues/detail?id=174963


It's a click away.

And calling it unsafe, well, that's the truth.


I know HTML5 doesn't have all of Flash features, but as a user, I'm glad that I won't see random pages using flash without need.


Yesterday I was browsing a technology blog on my iPad and a javascript pop-up banner appeared over the page. The X button in the corner didn't work, I tapped it about 20 times. So I reloaded the page. Same thing happened. To read the article I had to disable javascript in the Safari settings and reload page.

If you think unwanted annoyances only come from Flash, you're mistaken.


Haven't all the flash game developers moved on anyways? To either mobile or steam.


Mobile is where a lot of Flash developers have moved (via Adobe Air)


It's 2015. Nobody gives a shit about flash games in their browser.




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