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Exactly! I came to Rust thinking I knew all I needed due to trying to solve the same things by hand in the CLR. Like I figured I had a pretty good idea what I needed to allow F# to have fast memory management.

And while the core idea is correct, holy shit there's so many details that the Rust team has had to deal with and iterate over and reduce until it's nice. I suppose this is why the CLR and everyone just punt on the whole issue.



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