All advice is a two-way street. I think at this point, the proverbial "advice market" is saturated with this idea that "doing" is far superior to "thinking". This is because, traditionally, hackers tend to lie squarely on the "thinking too much" end of the spectrum.
I'm interested to read at least one post on the opposite advice -- what happens when you're too heavy on the "doing" end of the spectrum? Are there examples of startups failing because of too much emphasis of execution? At the very least, the "ideas are nothing, execution is everything" meme is clearly logically flawed. You can execute as fast as possible while creating zero customer value.
> Are there examples of startups failing because of too much emphasis of execution?
Plenty, and we see it every day, except they don't call it "failure by doing too much". They call it things like "not understanding the target market" or "focusing on features rather than experience" (more generally "not thinking enough")
This is exactly what the Lean Startup talks about. Granted, I feel like the post was targeting the topic of procrastination more so than anything else. By Sam's logic, brainstorming and analyzing your business's market would fall under the territory of "doing", while reading and writing on hacker news may not.
"what happens when you're too heavy on the "doing" end of the spectrum?"
I can't think of a startup, but I can think of people like that. The first people that come to mind are the Mythbuster people. Very handy, very good at cranking out their ideas into meat-space - but my impression is that there is very very little critical thinking. This is probably in large part due to the demands of TV (You need cool gadgets and experiments - who cares if the experiment is poorly conceived when it looks cool?)
But a lot of hobbyists also fall in to that category: doing projects that have already been done, or ones where the solution isn't particularly intellectually exciting/innovative/stimulating but just mostly takes a bunch of time (ex: spending your weekend programming a PLD to control a stop light).
It's kinda hard to accuse these people of "doing" too much.. b/c doing is better than just sitting watching TV. But say instead of programming a stoplight all weekend you for instance read some textbooks and learning some higher level math, or read some blogs to get some inspiration, or read some scifi to get in a more creative mood - It gets kinda harder to make an objective comparison of which is "better".
Technical Debt = When you coded without thinking AND your project is successful and growing. It's debt because now you have to go back and fix/change the code.
Technical Grant = When you coded without thinking BUT your project is NOT successful and fails. It's a grant because it saved you time.
Most projects / startups fail so for most people "Just Do It" works better. Plus the product you envision is almost never the product you end up with. So all that thinking you invested can be a waste of time.
Have you ever heard of the concept of Technical Investment? Sometimes one's skill level simply makes it really difficult to avoid technical debt, but as you gain experience, your skill level rises and your code begins to minimize debt more and more. Rather than spend your time refactoring, if you spend that same time improving your skill then the loss of debt in the future may outweigh the debt you've already accumulated at each step.
Improving skills can take the form of learning a new tool (css -> sass), a new programming pattern (like currying and monoids in functional programming), and more along those lines.
Granted, a huge problem with technical debt comes when your playing with a team, and if X people are going to be using your code, but it takes Y time to explain how that code works, then if takes Z time to refactor that code, and only W time to explain after the refactoring. Then, if XY > Z + XW, refactor every time!
It almost sounds to me like if the product we end up with isn't what was envisioned, then it wasn't executed properly. I'm not saying that's a bad thing, since how it ends up is usually due to the market guiding the product's development; and if the market is holding your hand, you're probably making some money, which is the goal of most startups.
But I would bet that if you let the market dictate too much too soon, it will be harder to truly innovate, which is usually what the original vision was about. I'm obviously making some pretty big assumptions here but people know only what they know, and sometimes it takes carefully timed and constructed execution to snap them out of it to create a new paradigm and take things to the next level.
I believe the best solution right now may be to get an MVP without worrying about technical debt too much while not purposely doing things to step on your own feet while acknowledging you'll need to do a full rewrite before 1.0.
I used to think that way, then I realized that I should worry about building a product people will pay for before worrying too much about technical debt.
It's almost a Maserati problem when you think about it.
i think that is the right way to think on most software projects. But on projects that require rapid iteration and user testing(such as hit-based projects like games), technical debt could cause your iteration rate to be slowed to a crawl, and in the end you produce an inferior product.
Had the technical debt been paid up front, the iteration rate might have been much faster (e.g., good encapsulation and abstraction allows you to switch out things quickly to test different mechanics in a game), leading to a better end product that people will pay for.
I am of the opinion that "ideas are nothing, execution is everything" grows in part out of the lack of adequate language and mental models to distinguish amongst ideas of the armchair politician variety and ideas with legs. There are some words to distinguish such things, like hypothesis and theorem, but they mostly don't apply in the realm of business. I have been trying to sort out how to do a post on that very topic but I am not ready for it.
That is very well put. I am often amazed what a big difference certain ideas make it possible to build complex things quickly and with low amounts of bugs. For example building a parsing subsystem "properly" as taught on compiler courses vs haphazard combination of regexps. It is mentally much more demanding, and requires more effort up front, but then to your surprise, every change you make just works almost immediately, and there are no hairy corner cases to resolve (this is kind of declarative vs imperative, but not quite). Another example is mathematical models, such as Markov Models and the like, where you can have a really complex behavior, but your parameters are simply matrices and all operations are some sort of matrix algebra. Difficult to understand at first, but very powerful and "clean" once you do.
In contrast, as you say, there are huge amounts of armchair ideas that are not worth very much even if they are correct. For example "software will eat everything" is something I believe is mostly right. It is also a business idea with direct implications for action. Despite this, it is only valuable to set the general direction (let's do software), but not any specific cases. It does not mean that every case of transforming a traditional business into a software one is going to be a grand success, or even profitable. In fact, these types of ideas have a tendency to cause one to forget the exceptions from the rule, and thereby being actively harmful.
True indeed. Some ideas are really valuable, and I think it's mainly those that are well-informed, committed to a specific market (typically a niche) and ripe for execution.
Maybe it's because many of the ideas in the "ideas are nothing" category are twitbook/fourit/squaresnap/flickchat/... clones, rather than ideas like "let's build a product for market X using tech Y to reduce problem Z".
I think it's a little more complicated than that. If you pay close attention to behavior, you can infer what people really think, on a deeper level than what they admit to. We have concepts for that in spiritual and psychological realms but not really in the realm of business. We have ideas like karma and Akashic records and the subconscious and Freudian slips. In crime/law (police, courts), we have ideas concerning motive and intent. We don't have ideas like that in business, at least not in a well developed, formal fashion. I think those deeper patterns determine whether an idea has legs or not and it is those deeper patterns we need to figure out how to talk about, how to mentally model, etc. Those patterns are the ones that are not armchair politician style pontification but we don't really have a formal framework for examining ideas deeply and thoroughly for business purposes.
(Edit: In some ways we do have such a framework. For example, I am sure that venture capitalists have a lot of paradigms for doing just that. But this meme of "ideas do not matter" still persists and is oft repeated by venture capitalists themselves.)
We do have a word for that in econ/business: revealed preference. In the business world and the ones you mentioned, however, it's not always a reliable indicator; people routinely do things they do not want to do due to loyalty, face saving, fear, coercion, group pressure, and a pile of other things.
This morning I talked about working as a dishwasher in a restaurant with a coworker. I last did that when I was 18, more than 25 years ago, but I remember how hard it was (busy Chili's on University Drive in Fort Worth TX, next to TCU). There was a lot of working, but not a lot of thinking. And you get wet too.
I think the point is: you should measure success by the things you've gotten done. Thinking has no value if it doesn't lead you to do anything. If stopping and thinking leads to a better product (and I think it usually does), then it's worth doing.
Not enough thinking leads to less consideration of alternatives and vaguer goals.
That being said, it's very, very difficult to dismiss mistakes, as wastes of time, as everything is a learning opportunity in the end. Of course mistakes have consequences related to resources (time, money, etc.), so it depends on how long your game is (and therefore how large of a margin for error you have).
I think it's very easy to get into a mode of selling something that cannot scale. If it's genuinely valuable to the customer you might be able to figure it out, but if you cannot somehow get LTV - CoCA positive then you will die painfully.
I've seen too much companies fail because of spending too little time of thinking what the customer actually needs. They just do what they like. In fact when studying UX, I've noticed a lot of companies don't actually even know who their most important client is and what (s)he wants, what her fears and motivations are and how she will go about getting what she wants. Creating a ux vision and strategy makes a lot of difference. (Based up on talking to actual potential clients Not based up on imaginging).
About every hacker starts by doing too much. We work very hard to learn to think before doing, so if you want to know how it feels to do too much, just remember the times before you learned to think.
Groupon (and everybody else looking at it) never stoped to think if their business model was good. They were so good executing it that no one thought it wouldn't.
Groupon had (in q3 2013, the latest I could find) 595M in revenue and 14M in operating income, an EPS of 0.02 excluding "excluding stock-based compensation
and acquisition-related benefit", and 1.1B in the bank.
Not a smashing success, but is it a failure? The jury is still out on this, imho.
> Not a smashing success, but is it a failure? The jury is still out on this, imho.
Given that success and failure are both relative terms, I would say Groupon is only a "failure" if you're measuring it by the perceived success it would have. So I would say that if you expected Groupon to be a $10bil company, they are a failure...but if you expected Groupon to be a normal company of a few million in revenue, then they are an amazing success.
Although Groupon may not have had the most lucrative business model in the world, I still feel like they've done a great job at "sticking to their guns" and not trying to enter all kinds of other markets (and failing miserably).
I found out my mother was replacing thousands of duplicate rows in excel by hand, had she thought about it and googled the problem she would have been done in a few seconds, instead of a few days.
I agree, although this makes me think of the great number of people who have the potential to create value but cannot, because their ability to "do" is blocked. Most people I know who cannot create value have an issue of time. Most everyone is locked into their job with rent payments, student loans, and other debts. Its frustrating to see that those with wealth can also purchase time for themselves to use to get more wealth, while the majority of people are strapped in for the ride.
Of course non-wealthy people can build things in the evenings and weekends, but, then they begin dealing with issues of stress and burnout. I'm glad YC helps to give folks a chance. I do think one of the less talked about benefits of a strong middle class and even wealth distribution is people have time/ability to innovate on their own.
This is an incredibly important point. I think when people talk about "universal basic income", the traditional narrative concerns the social injustice of poverty, hunger, etc. For me, all I really want is the space to work on the projects I care about and learn the skills to let me accomplish my goals.
For now, it looks like I'm going to be working for a while to pay off my student debt and save money before I can even dip my toes into working on something interesting.
I think the aristocratic wealthy (i.e., wealthy people who are wealthy because they use their wealth to make more wealth, not create value themselves) have created a societal structure where it's difficult to create a basic income scheme, both politically and logistically.
The idea that people should be allowed to work on their own projects but is funded by "others" (say, via taxes) is made to look like leeching off the group. The benefits are, while still theoretical, never talked about.
The value i see in a BI scheme is that the natural geniuses of the world gets to do what they are a genius at doing (e.g., somebody might be a really genius teacher), instead of doing the thing that earns maximal amount of money. I know somebody who is a great teacher, and he, at a great financial sacrifice, quit his job to be a teacher instead. He raised so many good students, which go on to bring priceless value to society, and yet the money he recieves is a pittance. He would've made at least a 6 figure income easily, working less hours had he remained in industry.
some people might call me a communist, but i really do believe they had some good ideas about equality (just that i don't see a way of governing such that corruption and inequality doesn't proliferate...).
Imagine a world where necessities of life is produced enmass by the government, in such a way that the cost is so low as to allow it to be provided to each citizen for free. Then BI would become possible. But i don't see it comeing any time soon.
Writing software no one wants does not create value—that’s called a class project.
My corollary to that is that if you write software that does create value, it doesn't matter what editor or language you use. So if you're super duper productive in Perl (or whatever) don't worry too much about chasing after whatever language HN is fetishizing at the moment. It will change in a few months anyway.
A while ago I met an older friend for lunch. I used to work with him years ago in my first job (failed startup). He was out on his own again building out an innovative idea he had in Smalltalk, (which is what he knew). I was talking to him about FP and type theory about all the debates that were going on about it. He just said that its a waste of time listening to most of the people on these kinds of sites because you can tell straight away that most of them don't build anything. Of course that's not quite true, but there was enough truth in it for me to feel like it was a friendly kick in the ass.
I think you misunderstood that comment. I don't think he was referring to writing IN A software no one wants, as in a specific programming language. I think he meant that if there's no demand for the software itself then it doesn't create value for anyone because, well, no one wants it.
Maybe I should try and rephrase my comment in case it is not clear. I understood Sam Altman's comment the same way you did. I was trying to find an analogy between wasting time writing software nobody wants and wasting energy trying to write software using whatever language happens to be most popular at the moment.
I'm not trying to say learning new languages is not worth it. I'm just saying that if you stick with what you know well for your production code, you can probably generate value more efficiently than if you are switching to the new HN fad language every six months.
I've always been fascinated by people's propensity to write about things they don't know, with the excuse that it's just humanistic sciences. There's a huge body of work that's largely ignored on the Internet, because while the average geek knows a lot about hard sciences, they're very ignorant on humanities (maybe because it's not taken as seriously).
(As a side note, it's ironically hard to find out what this guy actually does!)
In this particular case it may also have something to do with the LTOV's association with Marxist economics. The only thing Americans are expected to know about anything even vaguely associated with Marxism is that it's bad (mmmkay?), so U.S. educational institutions tend to avoid teaching things in that category to students who aren't specializing in economics. Which leads to Americans coming up with their own labels and descriptions for things that Marx observed and labeled long ago.
All of which is too bad, because Marx had a lot of interesting and valuable things to say about the problems of industrial economies (see http://www.youtube.com/watch?v=qOP2V_np2c0 for a good introduction), even if the solutions that were tried in his name didn't work out. It just wastes people's time and energy having them spin their wheels re-discovering things he discovered 150 years ago.
The average geek doesn't know a lot about hard sciences. The average geek is self taught and knows how to impress other people with scientific language. Rarely do I run into "geeks" that make me think, "Wow, this guy could write a novel paper on this". More often it's more a matter of "Wow, this guy knows just enough to completely misunderstand the subject but speaks like he has all the answers."
Not so. Here, a quote from the beggining of the wikipedia article:
> the value of a commodity is only related to the labor
The problem is that "only" word. Saying that labor is essential to create value is different from saying that labor is the only component of value.
And to take it further, the article claims neither of those, it only says that if you want to turn labor into value, you must apply the labor in some activity that creates value. Yep, quite tautological once you remove all the interesting parts.
Great link to the talk, thank you. I haven't seen a good TED talk in years, but this was an exception.
That said, I agree with the other comments in this thread that linking the blog post to the Labor Theory of Value doesn't really make sense. I don't see anywhere in the post that defines "work" in a way that excludes activities that generated perceived value.
I think an interesting follow up conversation is to consider what "doing" really means. The Rory Sutherland talk you link makes a compelling case that there is an entire class of activities that generate value for a product/service but that you cannot directly measure in terms of material result (at least not right away) e.g. Frederick the Great spending time convincing people that potatoes are good wouldn't have tangible results until much later when demand rose.
At least in Marx's formulation of the labor theory of value, the TED talk doesn't poke any holes. Exchange value is obviously influenced by a wide variety of things, especially marketing.
I realize this is pointed out in the original post but it's important to state for those of us who only read comments and headlines. The longer I do this the more I believe that value isn't created by doing. It's created by selling.
As hackers and engineers the idea of "creating value by doing" resonates with us. We're happy to hole up in a dark room and create. It feels great. Wish I could do that for the rest of my life.
The reality is if you're selling something then that's the only validation you should be looking at to know if you're creating value.
I say this from the perspective of starting up where the point is more easily defined as creating direct economical value.
The longer I do this the more I believe that value isn't created by doing. It's created by selling.
You can't sell something that doesn't have value to the buyer. Therefore, if someone buys a thing from you, it already had value before you sold it.
But don't get me wrong here, effective sales is an essential part of the value-creation process. It's the other side of the coin. Like the old tree-in-a-forest adage, if someone made a valuable thing and no one bought it, did it really have value? It's hard to say.
Selling something may not create value, but it does realize it: it quantifies the value -- value that already existed -- and turns it into money.
Selling something may not create value, but it does realize it
Well put. What we have to be careful of is being fooled into thinking we're creating value if in the end that value can never be realized. Essentially, not having value.
The way I'd put it is that software only matters when someone is using it and getting something they want out of it. Its value starts at zero on release and increases when you get more customers to use it. (Assuming it's not a complete misfeature.)
What work is for an investor and an entrepreneur are quite different.
As PG says entrepreneurs should "Live in the future, then build what’s missing."
Investors allocate capital to what will be more valuable in the future: whether it is something that is missing now or whether it is something that will simply continue to grow in value.
Venture Capital is an interesting middle ground because not only do you allocate capital but you also assist the companies in creating value and you have to compete to be able to invest in the most promising companies. By blogging well you are building your brand and this will help you meet great entrepreneurs and increase your ability to have access to invest in their companies. Of course your reputation will mainly be based on the track record of your investments and how much you help the founders you work with but writing well and having it consistently on top of hacker news helps.
Plus, your writing helps clarify your thoughts and provides you with useful feedback which can help you refine your investment thesis.
Warren Buffett has said he spends 80% of his days reading and 20% talking on the phone. He only has needed one good idea per year to be the best investor of all time. His schedule doesn't sound like work to most people but it clearly has worked well.
I don't know much about his origins, but surely that's not how he used his time when he was getting started, is it?
I'm guessing his work activities were far more conventional (though still well selected) and only after building wealth did his time allocation change.
Value gets created when a company does things like build widgets and sell them to customers. As a rough guideline, it’s good to stay in roles where you’re close to the doing.
It’s easier to sit around and talk about building a startup than it is to actually start a startup. And it’s fun to talk about. But over time, the difference between fun and fulfilling becomes clear. Doing things is really hard—it’s why, for example, you can generally tell people what you’re working on without NDAs, and most patents never matter. The value, and the difficulty, comes from execution.
A corollary of this seems to be that investors (such as YC) provide little value because they don't execute. This seems incorrect on its face; most YC founders find the experience to be very beneficial. Maybe I'm missing your point, Sam?
>> you should try to work on what you really care about
So Good They Can't Ignore You[1] calls this the Passion Hypothesis[2], and argues (very well) that this is the wrong way to think about finding a career.
Instead, create a craftsman-like mentality and work ethic, and then use deliberate practice to get very, very good skills. With great skills, you will enjoy your work much more.
I believe this advice aligns with the rest of the blog entry very well. Creating value (and doing it well) requires an advanced skill set.
You know, coffee and chat and conferences and whatnot are to the startup world as meetings and hierarchy and process are to big companies. They're both excuses not to get anything done.
Trouble is not much publicity is given to the boring "doing" stuff that successful people go through. We are shown the successful people having Q&A sessions on Slashdot or being the keynote speaker at a conference. So you have to constantly remind yourself that, it is the result of the work they put before they "made it". So you need to put in your work. Thanks for this timely reminder
There seems to be an optimal mix between "work" eg:designing and "pseudo-work" like having meetings to discuss ideas. Which of those activities will lead to a better design is unclear, since much of the "deep thinking" which is the basis of coming up with something original happens outside of consciously focused thought eg: many writers only write 4 hours a day and do something else the rest of the day, or the common belief that many problems are solved in your sleep and "realized" in the shower.
So, lets not go in either direction for any one person; and let everyone optimize towards their own mix of work and pseudo-work to come to their own original ideas about X.
Some people will not have any original ideas and will therefore advocate work as a method to "focus" on derivative outcomes that make money.
Other people will "find inspiration" while taking a bath and run out of the bathroom to write down the genuinely valuable result and advise everyone to do the same.
These two groups are very different and most of us are somewhere in between.
Why does this truism get endlessly repeated? Is this news to anybody that if you don't make something that people will pay for, your business won't make money? In any case, it's so simple minded that I think it's wrong. It seems obvious to me that a successful enterprise needs the whole system to work: ideas (for a product), all the different kind of makers, sales, marketing, legal, various managers. Or at least these tasks need to be done.
Seeing big companies with money to blow on a product that no one wants take it all the way to market is sort of incredible to me.
Guess I'm just grumpy right now, but I sometimes feel like these posts are jokes put out there by successful people to see if they can make non-successful people feel stupid.
If you can’t figure out to raise hundreds of millions of dollars, go work for SpaceX (joining a great company is a much better plan than starting a mediocre one).
I love Altman's stuff, but I'm not so sure I agree with "joining a great company is a much better plan than starting a mediocre one". Why? Because no matter how great a company is, if you're an employee, you're still just an employee. You have a "boss" (OK, maybe, just maybe Valve aside), somebody who has you "under their thumb" and who can boss you around and redirect your energy and time, and/or fire you at a whim. And it doesn't matter how great your boss is, or how much you like him/her, you still have "a boss". That sucks. It sucks major donkey balls.
Well, it does for certain kinds of people anyway. It's a mindset thing. I cannot stand having a "boss" in the traditional sense. I'd much rather be running my own show, no matter how mediocre it is (assuming it gets at least to the point of qualifying as a "lifestyle business" and I can pay myself enough to pay the rent).
And yeah, yeah, I know that "you always have a boss" in a sense. Pedants don't bother replying to this. I'm not talking in metaphorical senses or generalities here. A Board of Directors, or "the market" or "your customers" are your "boss" in a metaphorical sense, but that's not the same thing as having one discrete person who can come into the room and go "Sooooo, Peter, you DID get the memo about how we're putting the NEW cover sheets on the TPS reports now, riiiiight? Yeeaaaaaaaaah" and yank your chain.
I think there is a little bit of "black and white" fallacy happening here. There isn't an "either/or" when it comes to an idea and executing. An idea without execution is nothing, but executing without an idea is also nothing. Successful people have an idea, and they execute.
I've never agreed with the idea that labor is the "sole" or even "primary", source of value.
For example, I find nothing more valuable than clean air and water.
Off topic, but I believe this should be the basis for funding society rather than appropriating a portion of people's productive labor.
Land is valuable. But you don't really "own" it because no one made it. Likewise the Aluminum in a can or the steel in your car. You just borrow them for a time. When we are all dead and gone these things will still be here and people will likely use them.
Society should charge for the use of what really belongs to everyone instead of this part time modern indentured servant hood called payroll taxes. It seems much more just.
As a side benefit... consumption is discouraged and production rewarded. What better for society than that?
> consumption is discouraged and production rewarded.
how can this both be true? if consumption is discouraged, then what would be the reward for production? if it is something that is to be consumed, then by definition consumption is desirable. If the reward is not something that is consumed, the what is that reward?
I'm not sure I understand your point.
Or maybe you don't understand mine.
Mine is that one should be taxed on the use of land and materials (which, from a larger perspective, belong to society and humankind as a whole) rather than on innovation and labor (which is, from a larger perspective, a form of theft and slavery).
By taxing like this, you reward innovation and production while discouraging wanton consumption of resources (leading to more efficient use of resources and more investment in innovation).
This was a pretty thought provoking read for me; it put into words some of the beliefs I have operated by. However it's also important to remember that to be 'doing' you need to have a clear picture of why you're doing what you're doing. A lot of people I've met(and myself at times) do not know what they want to do; they've only learned about things they don't want to do in their experiences. I do agree it's best to gravitate towards projects that truly interest you though; if you don't believe in what you're doing you risk drifting into complacency.
I feel there are two kinds of people, those who have the ability to sit down and talk about things without feeling the guilt of not doing it and those who feel I posters for just talking all the time. There are people I know who are talking about the same ideas for more than a decade without doing anything about it, yet they can come back the next day and talk with all the excitement and ambition in the world as if they're oblivious to the fact that they won't do squat about it
The fact that the notion that "we need to go to space" is a foregone conclusion at the dinner parties this person goes to is exactly the reason I avoid San Francisco.
In business, money is how we keep score. Like in a game, the score doesn't lie. i do not mean to imply that money is the ultimate why: money is rarely why we do what we do. But in this game of business, it is the score.
If you're not making money by doing it, its a hobby. There is nothing wrong with hobbies, but they aren't business. Want to know if you are heading in the right direction? Are you headed towards money positive? That's your answer.
I don't believe money is 1:1 with value. Consider for example a "Craigslist Flipper" - someone who finds items for sale on Craigslist, buys them, and turns around and sells them for a profit. Did this person create value? Not at all; I would argue they created negative wealth in the world. See also: people who run window installation companies and go around breaking people's windows at night.
I agree with you on the breaking windows guy but not with the Craigslist Flipper in the pure form(just buy and sell locally with no shipping or repairing which would add value besides flipping).
Why does the Craiglist Flipper add value? The Flipper takes away the random luck factor and distributes goods to those who can best utilize them.
Consider an iPad 1 listed for $10 on Craigslist by someone who just wants it gone. Almost anyone would buy just for the heck of it and take it away from the market even if they already have iPad Air and 3 other Android tablets gathering dust at home.
However, if the Flipper buys it and puts it back on the market at say $100, the person buying from the Flipper will actually have to think before making such a purchase.
So a reasonable Flipper adds liquidity and stability to the market. Unreasonable Flipper (one either putting prices too high or too low) does not stay in business for too long.
This definition of value ignores ancillary departments such as marketing, office management, HR, and legal. These are sometimes known as "cost centers" in a business organization, but in that they support the engineers/artists/makers, they most definitely are creating value. Sometimes the chain can be long, but it's usually present.
Couldn't agree with you more. And I think the effervescence of the Silicon Valley tech scene creates tons of events, roles and initiatives that are a complete waste of time (For example: some meetups, happy hours and incubators of incubators of incubators). The value is created by making and selling things!
This reminds me of when I see friends in the industry go mostly radio silent for weeks on Twitter or Facebook, only posting once or twice in a timespan they used to post 20 times or more. It usually means they're busy doing and that I need to get busy doing as well, not surfing and reading.
It was quite surreal reading this article right after reading Betrand Russel's "In Praise of Idleness."
But I agree with the author, the worst idlers are the ones who think are working.
Value is never created, it is a human construct assigned by humans to something for a variety of reasons. It isn't tied to work or any type of currency. So "commenting on HN, tweeting, reading about other companies" can indeed have value if humans deem it having a value.
It sounds so true. The it's the other way round. They have the prestige to talk and if you don't, you have to do it. At the end of the day, no doing, no talking. As a startup, we have to do both.
OT: can someone explain why some bloggers do not include (or as here, minimize) the date of writing the post? It strikes me as a conceit that their writing will remain timeless.
> Another example of not-quite-work is every night in San Francisco, there are dinner parties where people get together and talk about the future. It’s always fun and usually not very contentious—most people agree we need to go to space, for example. But at the end of it, everyone goes home and works on something else.
I'm interested to read at least one post on the opposite advice -- what happens when you're too heavy on the "doing" end of the spectrum? Are there examples of startups failing because of too much emphasis of execution? At the very least, the "ideas are nothing, execution is everything" meme is clearly logically flawed. You can execute as fast as possible while creating zero customer value.