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And why is 'engine age' a problem again? Unless there are major architecture problems, one should not need to rewrite everything every 4 years.


It actually is normal practice in major game engines to do major rewrites every few years. id Tech 1, 2, 3, 4 etc. for example.


I'm not saying the engine is dated. The renderer is fantastic.

I'm saying that given the age of Unity3D, the basics should be 100% nailed.




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