I agree completely, the game would get boring if things didn't constantly change. It was more-so the way they'd go about it, not the general sales strategy. Perhaps I should have said overpowered, typically they'd intentionally overcorrect so a unit would go from too weak to way too strong.
It didn't help they had 2 very different philosophies in the creative/design department. For example if an army was getting a revamp, competitive players would pray Gav Thorpe wasn't in charge of it. Whereas other people loved how he made the game more fun and goofy.
It didn't help they had 2 very different philosophies in the creative/design department. For example if an army was getting a revamp, competitive players would pray Gav Thorpe wasn't in charge of it. Whereas other people loved how he made the game more fun and goofy.