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> In a language like rust, failed assertions panic. And panics generally aren't "caught".

This thread was discussing debug_assert, where the assertions are compiled out in release code.



Ah I see what you're saying.

I think the idea is that those asserts should never be hit in the first place, because the code is correct.

In reality, its a mistake to add too many asserts to your code. Certainly not so many that performance tanks. There's always a point where, after doing what you can to make your code correct, at runtime you gotta trust that you've done a good enough job and let the program run.




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