Not many people know about it but the world is an illusion, it is believed to be based on PS1 triangles so you have to count the edges thrice. Prove me wrong.
Not really, if you had every grain of sand in the way it would diverge to a much bigger value. The problem is that the roads have >1 dimension at that scale, apple maps is definitely adding up to many details along the way, it's not a straight line and it ends up being 10x the actual distance. No Biggie.
The "fix" is to smooth those details as the straight line distance grows bigger.
My bad. My intention was not to come across as snarky or aggressive.
Dan Piponi, in his post, called for scale questions in interviews, suggesting that whoever worked on the feature at Apple would not have been hired if they had been asked those types of questions.
I found that position non-constructive and wanted to counter it by mentioning that fractals could hint at why the length was so large.
It is hard to predict how others will read my comment beforehand, and I apologize for not meeting the friendliness bar here on Hacker News.