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That applies to AAA games, where you make awful games for awful companies. Being an indie dev is great, and you can make millions by yourself if your game gets popular.

Recent example: "Megabonk" was made by a solo indie dev in a few months. It has reportedly sold around 2 million copies at $10 in 1 month.



This. Working at EA punching out the next version of Madden, featuring roster updates, UI changes, and tinkering with a few settings isn't exactly work designing the new Unreal engine.

Your average Java CRUDster could probably do a lot of that work. Gamedev isn't the black art it used to be.


Thousands of indie games die on the vine for every one breakout. It's like saying you can make millions of dollars if your acting career takes off.


If it was that easy all those EA employees would go on to release their hugely successful games instead of working for EA...




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