It seems that many people criticising transparency also think that it does make sense in AR. I never understood why.
AR is old. We have things like street signs, road markings, advertising and all sorts of other signage. Almost none of it is transparent, and why would it be?
No one can focus on a thing and what's behind it at the same time. There is no correct level of blur to fix this (but I'm sure they are going to spend years trying to find it anyway).
What I would like to be able to do sometimes is to make something transparent when it's blocking my view. It shouldn't be semi-transparent or blurred. It should be a faint wireframe outline so I know that something is there.
YouTube recently made this change too where fullscreen controls are blurry-transparent and i said out loud yesterday "omg YouTube if it's blurry enough to read the foreground text it's too blurry to read the background text, what is the point"
AR is old. We have things like street signs, road markings, advertising and all sorts of other signage. Almost none of it is transparent, and why would it be?
No one can focus on a thing and what's behind it at the same time. There is no correct level of blur to fix this (but I'm sure they are going to spend years trying to find it anyway).
What I would like to be able to do sometimes is to make something transparent when it's blocking my view. It shouldn't be semi-transparent or blurred. It should be a faint wireframe outline so I know that something is there.