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Confirming demand before spending time/money on development is a smart move, most video games don't break even.

The benefit to the consumer is they get to support a game that otherwise might not have been made if they choose to. They get a copy of the game they want.

Benefit to company decreased risk they will make game and no-one will buy + the cash flow + can bypass publishers.

Win/Win.



Not to mention a much cheaper game and extra goodies like early beta access or shiny ingame stuff.




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