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I've been meaning to do something like this (work on an abstract tree for surface generation) but using SDFs. The idea being that you have a target mesh/point cloud and then use hill climbing/annealing to reach a good tree that fits the desired shape.


You would probably find "A Unified Differentiable Boolean Operator with Fuzzy Logic" interesting!

https://arxiv.org/abs/2407.10954

They build up CSG trees with differentiable leafs (quadrics) combined with differentiable boolean-ish operations, so you can hill-climb over the entire shape.




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