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> riddled with state machines

What's wrong with state machines? Beats the tangled mess of nested ifs and fors.



That depends on your problem. I've seen useful state machines. I've seen someone implement a simple decoder as a complex any-to-any state machine that couldn't be understood - a single switch statement would have been better. Nothing about state machines, but some people have a hammer and are determined to prove it can drive any screw - it works but isn't how you should do it.


I've adopted a rule of thumb to have a very low bar to skip straight to writing a state machine. I've never once regretted it, personally. I'm sure they can be misused but I haven't came across that.


Switch + goto is the classic way to implement a state machine in C.




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