Many years ago I asked one of my role models how he had made some pre-rendered sprites for a game, and he told me it was with POV-Ray, but that he did not recommend it because it used its scripting language to define scenes, which he was concerned would be too complicated for someone who has not done 3D work before.
I have only done 3D work as a waxing and waning hobby, but then, and to this day, the POV-Ray scripting interface seems like one of the more natural ways to define a scene to me.
I have only done 3D work as a waxing and waning hobby, but then, and to this day, the POV-Ray scripting interface seems like one of the more natural ways to define a scene to me.