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I started a video game company. We are making kingmakers now.


Best of luck with your upcoming release. It looks pretty fun. You seem to be getting some pretty decent buzz as well from a couple things I've seen elsewhere. You definitely have the hook down (modern guns versus medieval battles).

I think I'd be super happy with like, 10% of your buzz for my game's release (whenever that is, I'm only working on it part time), but it's a fairly small puzzle game (and still only programmer art at the moment) without a strong hook (it's just a sequel to an old free game of mine that did well in the past), so it has nowhere near as broad of an appeal, so it's to be expected.

What's your situation that allowed you to be able to go full time on the game?


I actually did a write up on this exact topic recently.

https://www.reddit.com/r/indiegames/comments/1bu3hlv/how_i_w...


Best of luck. I'm planning on doing the same in the near-ish future, without anywhere near as much buzz and no staff. I accept that I'll probably need to step back into industry if I don't make a huge splash. It's a rough industry.




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