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Are real world physics really that much more complicated than video game physics? Sure, if you’re talking about E&M, relativity, or QFT, the real world is more complicated, but for every day mechanics, they seem pretty comparable?

Video games might be even harder to predict sometimes, since the physics simulations have very strange edge cases. There are no physics glitches in the real world.



> Are real world physics really that much more complicated than video game physics?

Massively, in a game running into a wall is perfectly normal and valid strategy to get close to it, in reality that will wreck you.

Or running on a fist sized rock has no consequences, in reality that destroys your foot. Reality is full of such extreme threats everywhere even in normal homes.


Wouldn't a general purpose 3d AI learn just as quickly about those issues in the real world as they do in-game issues?

Video game physics can also be made more difficult - it's not a stretch to think about a reality simulator that dials these real-world effects up to 11 for AI to train in, at which point you need the meatspace bot and many things start to happen.


i believe it is as hard as it is for robots to act exactly as they do during simulation




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