Although this is nice, the problems with the GIL are often blown out of proportion: people stating that you couldn't do efficient (compute-bounded) multi-processing, which was never the case as the `multiprocessing` module works just fine.
multiprocessing only works fine when you're working on problems that don't require 10+ GB of memory per process.
Once you have significant memory usage, you really need to find a way to share that memory across multiple CPU cores. For non-trivial data structures partly implemented in C++ (as optimization, because pure python would be too slow), that means messing with allocators and shared memory. Such GIL-workarounds have easily cost our company several man-years of engineer time, and we still have a bunch of embarrassingly parallel stuff that we still cannot parallelize due to GIL and not yet supporting shared memory allocation for that stuff.
Once the Python ecosystem supports either subinterpreters or nogil, we'll happily migrate to those and get rid of our hacky interprocess code.
Subinterpreters with independent GILs, released with 3.12, theoretically solve our problems but practically are not yet usable, as none of Cython/pybind11/nanobind support them yet. In comparison, nogil feels like it'll be easier to support.
And I guess what I don't understand is why people choose Python for these use cases. I am not in the "Rustify" everything camp, but Go + C, Java + JNI, Rust, and C++ all seem like more suitable solutions.
> but Go + C, Java + JNI, Rust, and C++ all seem like more suitable solutions.
apart from go (maybe java) those are all "scary" languages that require a bunch of engineering to get to the point that you can prototype.
even then you can normally pybind the bits that are compute bound.
If Microsoft had been better back in the say, then c# should have been the goto language of choice. It has the best tradeoff of speed/handholding/rapid prototyping. Its also statically typed, unless you tell it to not be.
Notably, all of those are static languages and none of them have array types as nice as PyTorch or NumPy, among many other packages in the Python ecosystem. Those two facts are likely closely related.
Python is just the more popular language. Julia array manipulation is mostly better (better syntax, better integration, larger standard library) or as good as python. Julia is also dynamically typed. It is also faster than Python, except for the jit issues.
The "issue" is Julia is not Just-in-Time, but a "Just-Ahead-of-Time" language. This means code is compiled before getting executed, and this can get expensive for interactive use.
The famous "Time To First Plot" problem was about taking several minutes to do something like `using Plots; Plots.plot(sin)`.
But to be fair recent Julia releases improved a lot of it, the code above in Julia 1.10 takes 1.5s on my 3-year old laptop
Julia's JIT compiles code when its first executed, so Julia has a noticable delay from you start the program and until it starts running. This is anywhere from a few hundred milliseconds for small scripts, to tens of seconds or even minutes for large packages.
I wonder why they don't just have an optional pre-compilation, so once you have a version you're happy with and want to run in production, you just have a fully compiled version of the code that you run.
Effectively, it does - one of the things recent releases of Julia have done is to add more precompilation caching on package install.
Julia 1.10 feels considerably snappier than 1.0 as a result - that "first time to plot" is now only a couple of seconds thanks to this (and subsequent plots are, of course, much faster than that).
If only there were a dynamic language which performs comparably to C and Fortran, and was specifically designed to have excellent array processing facilities.
Unfortunately, the closest thing we have to that is Julia, which fails to meet none of the requirements. Alas.
To quote from Eric Raymond's article about python, ages ago:
"My second [surprise] came a couple of hours into the project, when I noticed (allowing for pauses needed to look up new features in Programming Python) I was generating working code nearly as fast as I could type.
When you're writing working code nearly as fast as you can type and your misstep rate is near zero, it generally means you've achieved mastery of the language. But that didn't make sense, because it was still day one and I was regularly pausing to look up new language and library features!"
It doesn't go for large code bases, but if you need quick results using existing well tested libraries, like in machine learning and data science, I think those statements are still valid.
Obviously not when you're multiprocessing, that is going to bite you in any language.
Some speculate that universities adopted it as introductory language for its expressiveness and flat learning curve. Scientific / research projects in those unis started picking Python, since all students already knew it. And now we're here
I have no idea if this is verifiably true in a broad sense, but I work at the university and this is definitely the case. PhD students are predominantly using Python to develop models across domains - transportation, finance, social sciences etc. They then transition to industry, continuing to use Python for prototyping.
People choose Python the use case, regardless what that is, because it's quick and easy to work with. When Python can't realistically be extended to a use case then it's lamented, when it can it's celebrated. Even Go, while probably the friendliest of that buch when it comes to parallel work, is on a different level.
How does that work? I'm not familiar with Ray, but I'm assuming you might be referring to actors [1]? Isn't that basically the same idea as multiprocessing's Managers [2], which also allow client processes to manipulate a remote object through message-passing? (See also DCOM.)
According to the docs, those shared memory objects have significant limitations: they are immutable and only support numpy arrays (or must be deserialized).
I think that 90 or maybe even 99% of cases has under 1GB of memory per process? At least it has been the case for me the last 15 years.
Of course, getting threads to be actually useful for concurrency (GIL removed) adds another very useful tool to the performance toolkit, so that is great.
On the other hand, this particular argument also gets overused. Not all compute-bounded parallel workloads are easily solved by dropping into multiprocessing. When you need to share non-trivial data structures between the processes you may quickly run into un/marshalling issues and inefficiency.
Although its great the library helps with multicore Python, the existence of such package shouldnt be an excuse not to improve the state of things in std python
> `multiprocessing` works fine for serving HTTP requests
Not if you use Windows, then it's a mess. I have a suspicion that people who say that the multiprocessing works just fine never had to seriously use Python on Windows.
Probably a very small minority of Python codebases run on Windows, no? That's my impression. It would explain why so many people are unaware of multiprocessing issues on Windows. I've never ran any serious Python code on windows...
Adding on to the other comment, multiprocessing is also kinda broken on Linux/Mac.
1. Because global objects are refcounted, CoW effectively isn't a thing on Linux. They did add a way to avoid this [0], but you have to manually call it once your main imports are done.
2. On Mac, turns out a lot of the system libs aren't actually fork-safe [1]. Since these get imported inadvertently all the time, Python on Mac actually uses `spawn` [2] -- so it's roughly as slow as on Windows.
I haven't worked in Python in a couple years, but handling concurrency while supporting the major OSes was a goddamn mess and a half.
Re (1), are there publicly documented cases with numbers on observed slowdowns with it?
I see this mentioned from time to time, but intuitively you'd think this wouldn't pose a big slowdown since the system builtin objects would have been allocated at the same time (startup) and densely located on smaller nr of pages. I guess if you have a lot of global state in your app it could be more significant.
Would also be interesting to see a benchmark using hugepages, you'd think this could solve remaining perf problems if they were due to large number of independent CoW page faults.
* A lack of fork() makes starting new processes slow.
* All Python webservers that somewhat support multiprocessing on Windows disable the IOCP asyncio event loop when using more than one process (because it breaks in random ways), so you're left with the slower select() event loop which doesn't support more than 512 connections.
> as the `multiprocessing` module works just fine.
Something that tripped me up when I last did `multiprocessing` was that communication between the processes requires marshaling all the data into a binary format to be unmarshaled on the other side; if you're dealing with 100s of MB of data or more, that can be quite some significant expense.