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BAR is more similar to the original Total Annihilation (and successors like Supreme Commander). It's a lot of similar units (e.g. tanks) with subtle variations, multiple tiers, with a focus on out-numbering your opponent.

Zero-K went a different route. They simplified the economy (metal cost = energy cost) but added a whole lot of mechanics like overdrive grids and made every unit unique. There is a lot of variety with mind-control, jumpjets, shields, unit-throwers, self-replicators, teleports, terraforming, etc.

Zero-K has been on Steam for a few years, I think BAR is working towards it. They are both good worthwhile games, they share some common elements, but they are both worth trying in their own right.



> unit-throwers

Was the BAR peewee-launching gun inspired by Zero-K ?


More likely the unit cannon from SupCom 2 ?

https://supcom2.fandom.com/wiki/Noah_Experimental_Unit_Canno...

But if I'm not mistaken Zero-K's pulling/pushing beam weapons predate SupCom2 (combined with terraformed ramps you get a unit cannon, though making the unit survive on landing is an additional challenge), though Lobsters came out after :

http://zero-k.info/mediawiki/Newton

http://zero-k.info/mediawiki/Lobster


Zero k used terraform Ed ramps and newton's?




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