Even 30 FPS is perfectly playable in any game. People have truly gone off the deep end with this FPS shit. Back in the day, most (all?) console games ran at 30 FPS, and we somehow managed to play them and have fun. I would love to see the people complaining about "only" 50 FPS try to wrap their brains around that one.
In your opinion only, not one to be shared by all.
> Back in the day, most (all?) console games ran at 30 FPS
No they didn’t.
> I would love to see the people complaining about "only" 50 FPS try to wrap their brains around that one.
Well it helps that first of all, you’re wrong. Secondly, there is a SIGNIFICANT difference with CRT motion quality meaning it’s not at all comparable to frame rates on LCD/OLED today.
most/all 3d games did for gen 5 and 6, and most of 7 before engines can utilize that hardware. Ocarina of time ran at 15 fps IIRC. Crash Bandicoot ran at 30fps. Final Fantasy 7 fell back down to 15fps.
Once we got to the PS2 era stuff started being 30fps, with the truly exceptionally optimized games hitting 60. Final Fantasy X would get bumped to 30fps and Jak and Daxter: the precursor legacy would be 60fps but often have some spikes down to 30fps. From what I can find, The original Halo also targeted 30fps.
>Well it helps that first of all, you’re wrong
but you just said it was their opinion not shared by all. This is why people don't take the gaming community discourse seriously.
As someone that primarily plays on PC i haven't thought 30 FPS is acceptable since the NES era.
Cities skylines 2 is being released on PC where the expected baseline has been 60 fps for 25 years or so. 60 fps at a reasonable resolution should be available to most users. If even people with a top of the line CPU and $1800 GPU are limited to 50 fps you failed.