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Well, they both use the same engine. That might be a hint. Yes, to be clear, I'm talking about Unity.


That’s one of those convenient non-exploratory answers I’m hoping to dig past. It might be related, but we don’t really know based on this alone.


Virtually every Unity game ever that does a non-trivial level of background simulation has considerable jank. There’s just a point where you hav wot say - look - Unity games consistently have performance issues at some point it’s legit to just call it a poorly performing platform.


Cities Skylines 1 performed remarkably well on midrange computers, particularly for just how good the simulation is and how busy the viewport can get.


The same cities skyline where traffic hasn't worked properly since day 1? It may not be as bad as some, but C:S has plenty of issues on it's own if you try to play it as an actual game and not a scenery painter, which is all its' really good for. It's always been ocean wide, pond deep.


It's basically an emulator versus native C code, it's completely relevant




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