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And even if such filters are somehow so intensive, they should be turned off by default. I am playing Cities Skylines 2 and there is so much unnecessary eye candy that is turned on even with a mid-range graphics card. The game runs fine for me at 1440p when I turn off the really intensive post processing.


> even if such filters are somehow so intensive

They should never be so intense.

Some shaders unintentionally scale nonlinearly with resolution, and I'm thinking that may be the case here.


They screwed up the defaults. When I first loaded it was set to a resolution with a 24Hz refresh rate. Also the game looks bad with the default SMAA, it looks great if you change the advanced graphics settings to use TAA. I'm on a 3080 at 4K and after fiddling with settings it looks wonderful and is very playable. Unbelievable that they hosed the first impressions so much.


Being set to a default of 24hz sounds like the idea of someone forced to ship the game, hoping users wouldn't notice.


Its probably just detecting a 24p TV resolution in fullscreen, if I were to guess.


But no TV maxes out at 24hz, that is a lower bound meant to support things like blu-ray players for judder-free movie playback.

60 hz has always been the bare minimum any display supports, so if any game is picking something below that then something has gone horribly wrong. But really, games should be using the current desktop refresh rate as the default, because you know it's supported and makes things like alt+tabbing considerably faster even in exclusive fullscreen.


Agreed. First time I launched it on my lowly 6600XT it defaulted to high settings at 4k, completely unplayable (like 3fps).

Reading Reddit and going down to 1080p mediumish with depth of field turned off and it's fine, 30fps. It's a very fun game!

I have absolutely no idea why they didn't turn the defaults down. It would have been a 5 min config change surely and the impressions of the game would have been vastly vastly better.

It does look terrible for me though, despite being fun. The shadows are terrible and there are loads of rendering glitches.

I'm also a bit concerned now my city is getting bigger at how poor the traffic wayfinding is. Seems to be as dumb as CS1 (with no mods) which is really bad, with the added nuisance that the traffic cycle seems to be basically 0 cars until rush hour then a massive flood of traffic.

It's actually quite ironic that all I really wanted from CS was faster performance in bigger cities (huge fail from CS2 here), better traffic simulation (jury is out but isn't looking great) and better road tools (this is what cs2 is great at).


> Also the game looks bad with the default SMAA, it looks great if you change the advanced graphics settings to use TAA

Well thats very subjective, as I usually can't stand TAA and like SMAA.




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