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I like it! How does the queen get food? I let it run and the queen eventually just died despite having plenty of food around.


If you put one right in front of her face she'll pick it up and eat it, but that's about it right now. I want to add the ability for workers to feed her, but got distracted working on improving tunnels/chambers. I'll add something for that tonight or tomorrow. :)

(EDIT: I've pushed a quick implementation of regurgitating food. https://github.com/MeoMix/symbiants/blob/master/src/ant/hung... It'll take ~30 minutes to go live)


Yea I think that would be a good feature to have. If you are open to more feedback... add some bit of texture to the dirt and sand and maybe a sprite for the food, I guess this would be not too difficult but I don't know. That would help orient me. I also noticed workers kind of rotating around single pixels like they were stuck for quite a few cycles. Few more ideas: seeds that slowly grow into plants and maybe worms (I love both IRL along with ants and was a huge simants fan growing up).


Of course I'm open to feedback, thank you for giving it.

Yeah, the visuals are super bad, right? lol. It's easy for me to forget when I've looked at them for a while. I'll see what I can do to make them look a little nicer. I'm just hesitant about making them look good and then going a different direction with the game / changing the perspective and needing to throw stuff out.

Yeah, so ants do have a chance to slip/fall when vertical/upside down and that allows gravity to pull them off of islands they get stuck on. I still need to introduce a mechanism for making those islands able to be accessed in larger nests, but I don't have any easy/simple ideas right now.

I do like the idea of seeds and watching them grow into the dirt. The worms are cool, too, my mom grows worms for fun :) I'll keep those ideas on the list, but I can think of a lot of stuff I want to take higher priority for now.


I didn't catch initially that the ants were confined to the edges underground, perhaps when underground they can walk the full 2d?


Yeah. I have been thinking about it. It'd require a different sprite visualization and there's some weird edge cases, but it's how SimAnt and others like PocketAnts handle their underground perspective (https://thekingofgrabs.files.wordpress.com/2018/07/sim-ant-s...)

There's this game, Oxygen Not Included, that tackles the issue with ladders. https://assets.rockpapershotgun.com/images/2019/08/Oxygen-No... I know ladders are immersion breaking, but was thinking maybe ants could form living chains or something, idk.




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