> The problem Unity have created is if something can be made with Unity it will get crowded out with clones in five minutes.
This really has nothing to do with Unity. Flappy Bird could have been built on any platform and you would still have a million clones of it. Because it takes a day to make it. It's just as easy to clone that game in Unreal Engine, fwiw.
Unity didn't create the concept of the quickly built game, nor is Unity responsible for society incentivizing this type of game dev. If anything, the new runtime fees will disincentivize this type of game, so maybe that's a good thing?
This really has nothing to do with Unity. Flappy Bird could have been built on any platform and you would still have a million clones of it. Because it takes a day to make it. It's just as easy to clone that game in Unreal Engine, fwiw.
Unity didn't create the concept of the quickly built game, nor is Unity responsible for society incentivizing this type of game dev. If anything, the new runtime fees will disincentivize this type of game, so maybe that's a good thing?