Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

VR games almost all use Unity and Unreal. They drop frames left and right. VR platforms use extremely complex time warp algorithms to hide the jank.

So you're not wrong. VR games are much more susceptible to dropped frames causing problems. But it both happens and is hidden remarkably well.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: