HLS is a client-driven protocol, so it has high-scale but variable latency. You could build a mostly one-way webinar experience using it, but definitely not a conference call experience.
The primary issue with traditional WebRTC media servers and services is they didn’t horizontally scale. That’s changed recently. You can get pretty high numbers of users in a single WebRTC session now.
The primary issue with traditional WebRTC media servers and services is they didn’t horizontally scale. That’s changed recently. You can get pretty high numbers of users in a single WebRTC session now.