"Big" and "small" are funny terms when you talk about computer graphics. A surface 10 units long is short if your character moves at 10 units per second. It's long if your character moves at 1 unit per second.
You can easily see the entire GTA map and it might seem small, but if you place the camera at street level I think it's clear the map is rather big.
You can easily see the entire GTA map and it might seem small, but if you place the camera at street level I think it's clear the map is rather big.