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I'd call it finished in practice. They might have had dreams of making alternate or more satisfying endings beyond the current, but there is an effective end.

Re planets: yeah just don't even bother. By the time they arrive, your production will have outstripped anything that gets delivered. I had a bit of fun setting up huge quantities of cheap things on nearly every planet and then racing the stream of pointless supplies around the map... but I was already making far more supplies per second than was delivered and able to be used due to storage and production caps (ignoring that I had no useful reason for increasing further, after some point you just trounce everything trivially).



I didn't realize there was an ending! not sure if that was added after I played last or not but I'll have to check that out.


It's a typical incremental game-reset finish, if that works as a non-spoilery answer. AFAIK there's only one, and no reset bonus / nothing changes after it. The full story is readable through the decrypter.

I can elaborate if you'd prefer, just figure I should try to stay safe by default :)


no it's cool, I'll check it out for myself :)

I just remember the last time I played, I got to some point where nothing new was happening for a good long while, so I assumed I was at the end of the content.




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