> I don't think it's that amazing - if you were working on it at the same time you probably would have come around to it.
Then why there were so many 'top tier' scrolling platformers at the time that ran so choppy? While I don't think it's a hard requirement for a fun game, the level of smoothness Keen had (especially on low-end hardware like a <10MHz machine) was eye-opening at the time.
Then why there were so many 'top tier' scrolling platformers at the time that ran so choppy? While I don't think it's a hard requirement for a fun game, the level of smoothness Keen had (especially on low-end hardware like a <10MHz machine) was eye-opening at the time.