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I am playing a video game now, where I should run a nation. Most of the game is about making economical tradeoffs. I want a GDP growth, so I have to develop sophisticated industries with higher throughouput. These industries has better margins and can afford better wages. As a result, no one wants to work in agriculture. There are three ways out of it:

1) make agriculture more sophisticated, like automatization, which requires less headcount with higher qualification. It is not easy way, requires lots of gov sposored R&D.

2) make food more expensive. This makes life of everyone worse.

3) import food. This is the easiest way, but you cannot import services (like making beds) - you need to import low-wage workers instead.

So, of course there will be hotels where you have your bed made for you, but those hotels will just be expensive. And, by the way, you may order your masonry to be 3D-printed from cement the way no old day mason can do, but it will be quite expensive too.



This makes sense. And the game sounds really interesting! What is it called? I may try it out.


Victoria 3. By the way, I fount a 4th way: in certain political circumstances there's an option to subsudize wages in certain parts of economy. But that usually makes everything chaotic, with workforce reassigned and goods prices randomizing.


Vici 3 is fun, for a more modern setting and a bit more realistic check out democracy 4


Sounds like Victoria 3.




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