Do you have any insights into how someone should approach a renderer today for HTML and CSS 2.1 rasterization?
Tiled rendering seems to be what all the major renderers use, but the layers of abstraction they utilize to get there are so dense they're unreadable without extensive amounts of time.
Tiled rendering seems to be what all the major renderers use, but the layers of abstraction they utilize to get there are so dense they're unreadable without extensive amounts of time.