To be fair, parts of my work codebase are touching on 25 years old, and I work for a startup from 2020. The codebases we're building on have roots in the mid 90s, and the platforms they run on didn't support modern C++ standards for a very long time after that.
So anything including "windows.h" isn't really new development then? Sounds like a strange definition.
I'd say that there is a lot of new projects being started with C++, still way more than there are new projects in Rust, at least if you only count serious ones.
I mean a lot of these things rely on copying old code. AFAIK a lot of new games in bigger studios start by essentially copying the old engine into a new tree.