Thank you! I started in July of 2020 with just the map and no mechanics, and worked on it intermittently until about 6 months ago when I decided to put some actual work into it.
November is the release date because if I don't set one I'll be more likely to get sidetracked, so I wanted to be concrete about it.
I didn't have that much experience with UE, I'd played around a bit in school and uni but I didn't make anything substantial with it, and I did the same in Unity. Everything is custom-made for the game except for a save game system, since UE's save game stuff works well for smaller-scale projects but kind of breaks down when you've got to save hundreds of cities, armies, etc.
I did the environment and static assets by myself, but I'm no good at illustration or music and I got some great artists to do that instead of me.
November is the release date because if I don't set one I'll be more likely to get sidetracked, so I wanted to be concrete about it.
I didn't have that much experience with UE, I'd played around a bit in school and uni but I didn't make anything substantial with it, and I did the same in Unity. Everything is custom-made for the game except for a save game system, since UE's save game stuff works well for smaller-scale projects but kind of breaks down when you've got to save hundreds of cities, armies, etc.
I did the environment and static assets by myself, but I'm no good at illustration or music and I got some great artists to do that instead of me.