Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

1) yes this has always been an issue. My early Marvel games had to deal with this as there were numerous characters to interact with. In Escape the Gloomer I mostly avoided it as Gillig is trying to stay hidden so you just get to hear conversations. In Adventureland XL I brought by my old friend the pirate. And you do get have some interactions with him as well as Robin's Merry Men. Still not very deep or rich

2) That's harder to answer. I have done a lot of things that may not have panned out commericially but I enjoyed the technical challenge and was happy with the results. I never see failure, just an oppurtunity to improve something :)

3) I am sure it could be, just not an area I have been spending much time addressing!

4) Depends on the game of course. So many of my games are more puzzle based so having an strong NPC isn't really needed there. But I did have fun with both the Pirate and the Chimpanzee in Adventureland XL !

5) AI dungeon is an interesting idea. Each iteration gets more and more promising. But still has a ways to go yet.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: