As someone who actually enjoys tinkering with these settings. I grew to love the controllers quite quickly. But it's exactly as you said.
Steam Controllers are not plug-and-play. They're really a niche thing.
I was able to set up a reasonable competetive setup for Metal Gear Online. I had the left pad for walking. Then set up the right one with extremely sensitive camera control, so I could turn around really quickly. But configured it in such a way that it slowed down a bit when I pressed down the aim button. After which I also enabled gyro controls for fine-aiming.
For Fallout 4 it was a more casual layout. But here I made the right trigger hipfire if you fully pressed it immediately. But a half-press would go into iron-sights first, while also enabling gyro aiming. This felt really intuitive for me.
I gotta say, for old games I had already played it was a great experience since I knew what I wanted to configure and how. However, new games were a pain since I was still trying to figure everything out
Steam Controllers are not plug-and-play. They're really a niche thing.
I was able to set up a reasonable competetive setup for Metal Gear Online. I had the left pad for walking. Then set up the right one with extremely sensitive camera control, so I could turn around really quickly. But configured it in such a way that it slowed down a bit when I pressed down the aim button. After which I also enabled gyro controls for fine-aiming.
For Fallout 4 it was a more casual layout. But here I made the right trigger hipfire if you fully pressed it immediately. But a half-press would go into iron-sights first, while also enabling gyro aiming. This felt really intuitive for me.