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Modern VR motion controls are better. Much of the innovation in physics based gameplay and things like sword mechanics is happening in VR, because the controls are accurate, expressive and low latency. Wii had the idea but lacked real tracking (a smartphone accelerometer can do Wii gameplay better than Wii).


Even the improved Wiimote Plus?


VR controls are exausting, almost like a real sword battle. Real innovation for gaming is when the controls do not exaust you. What may look like a working system (touch-control) either vannishes after a while (novelty factor wears off) or turns into yet another stone held in a relaxed lapgrip..




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