I think this is truly the crux of the product's potential. Triple A FPS games are never going to hit it big on a streaming service, especially in any sort of competitive circle.
The real opportunity is for games where latency isn't really important. Beautiful turn based games, cinematic choose-your-own adventures.
The second path is for games to be developed with appropriate tolerances & latency-forgiving mechanics. Take a modern platformer like Super Meat Boy or Celeste, where you are given a window of frames in which you can jump/react before failure. Even modern games like Mario Odyssey accommodate input latency of wireless controllers/HDMI displays. Similar accomodations can and will be made for games targeting streaming services.
The real opportunity is for games where latency isn't really important. Beautiful turn based games, cinematic choose-your-own adventures.
The second path is for games to be developed with appropriate tolerances & latency-forgiving mechanics. Take a modern platformer like Super Meat Boy or Celeste, where you are given a window of frames in which you can jump/react before failure. Even modern games like Mario Odyssey accommodate input latency of wireless controllers/HDMI displays. Similar accomodations can and will be made for games targeting streaming services.