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I think this is truly the crux of the product's potential. Triple A FPS games are never going to hit it big on a streaming service, especially in any sort of competitive circle.

The real opportunity is for games where latency isn't really important. Beautiful turn based games, cinematic choose-your-own adventures.

The second path is for games to be developed with appropriate tolerances & latency-forgiving mechanics. Take a modern platformer like Super Meat Boy or Celeste, where you are given a window of frames in which you can jump/react before failure. Even modern games like Mario Odyssey accommodate input latency of wireless controllers/HDMI displays. Similar accomodations can and will be made for games targeting streaming services.



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