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> Stadia costs $129 with no games.

Stadia is a service which Google says will be free in 2020.

The $129 "Stadia FE" is a controller ($79 a la carte) and a Chromecast Ultra ($69 a la carte). "Stadia FE" also comes with two games: Destiny 2 and Samurai Showdown.



the fact that google is trying to to use a fighting game to showcase their product should tell you everything you need to know about their understanding of the market.


I feel like they're giving a free fighting game because they understand their market. The biggest worry people have before they try it is latency, but almost everyone that's sat down to play it so far has talked about how it feels nearly indistinguishable from a console latency-wise.

A game that demands low latency (like a fighting game) is a great way to demo how noticable (or not) the latency is on your setup before you buy any other games that need little to no latency to enjoy.


> but almost everyone that's sat down to play it so far has talked about how it feels nearly indistinguishable from a console latency-wise.

Nearly every review I've seen mentions that there's just enough latency for it to not feel good, with some visual stuttering occasionally.


I think I've seen one or two reviews from people that have actually tried it and say they noticed latency/lag, with dozens of reviews from people who haven't tried it saying that would probably be the case. The other reviews so far (that I've seen, I guess) have all been from people effectively saying they might not even realize they were streaming from the cloud if they didn't know otherwise.

Mine gets here tomorrow though, so I guess I'll wait and see for myself.


citations please? All the reviews I read said it worked great on home networks.


Now that people are actually playing it instead of speculating, we're probably going to see a lot more of those versus reviews saying there will "probably" be a lot of lag.

I've had 1 lag spike (that resolved itself almost immediately) in almost 2 days of playing on my home network, with zero problems so far. It's honestly pretty mind-blowing.


Can you elaborate on this comment? I really don't understand what you are trying to say


Fighting games are highly latency-sensitive, to the extent that many fighting game tournaments are played on CRTs (because image processing on flatscreen TVs introduces additional frames of latency). They're practically a worst case for a streaming video game service.


Fighting games are also a best-case scenario for Stadia's latency-mitigation tech, since they often already have a rollback system implemented for online multiplayer.


I think that's exactly why they included it - to demonstrate how good (or bad) the latency is on Stadia.


not only that, but the audience for fighting games and in particular one as niche as a legacy snk title, are people who will buy a 200 dollar arcade stick just to have slightly more consistent inputs & execution. this is not exactly a group of people that will accept latency that ranges from okayish to semi-unplayable. the samsho community is fucking livid right now that snk went through with this deal before releasing a proper pc port.


because this is the kind of game samsho is >https://twitter.com/hc0519/status/1100632434217934848?lang=e...




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