I am not sure how a comparison between gaming consoles is relevant here. If you are going to mention gaming consoles, I'll take the liberty of mentioning personal computing devices such as laptops or desktops. Imagine not being able to install the apps of your choice and being restricted to Apple approved apps.
Also, you haven't made clear how giving users the freedom to install apps of their choice contributes to a negative user experience.
Consoles are a fairly direct comparison so the link is obvious. Still, if you’re talking about running arbitrary software then try loading “Uncharted: The Lost Legacy” on your PC or laptop. It’s not going to work, because you’re always limited to a subset of software on any platform PC or otherwise.
As to a negative user experience, console gaming won largely due to the lack of software issues. There are several reason for this, but inability to install random software really is one of them.
The fact that consoles don't allow side-loading apps is a relatively common criticism of consoles, and one that hackers regularly try to fix. I'm grateful for that. I rather like being able to run emulators on my 3DS, or being able to back up save files from the Switch.
Of course, people don't get as upset about locked down consoles, because consoles are a superfluous entertainment device -- consoles don't really matter for anything. Phones are a lot closer to a laptop in functionality than they are to a console, and the effects of restricting software on a phone are more directly equivalent to restricting software on a computer than on a pure entertainment device.
That being said, substitute out this program for something like Dolphin with the Wii, and I think the point still stands.
There are people working on circumventing cross-platform restrictions for just about every console out there, even in cases where the restrictions are technological and not just policy.
> Consoles are a fairly direct comparison so the link is obvious.
It's not obvious to me, please elaborate with reasoning.
> Still, if you’re talking about running arbitrary software then try loading “Uncharted: The Lost Legacy” on your PC or laptop. It’s not going to work, because you’re always limited to a subset of software on any platform PC or otherwise.
This is due to Sony trying to push sales for PS4 by developing games exclusive to PS4. It's not the same thing at all. If Sony wanted to support Windows as a platform, they are free to do so.
> There are several reason for this, but inability to install random software really is one of them.
Mass market internet capable consumer devices, with significant compute hardware used to run a wide range of software. That’s a rather narrow list of device categories.
> What are you basing this on?
Malware for one thing. But, also things like driver compatibility, it’s simpler to develop software for well defined ecosystems which consoles provide. Many non exclusive ports don’t happen because it’s surprisingly expensive to port triple A games the PC.
> It's not the same thing at all.
If you want to nitpick that then fine, Red Dead Redemption is on PS4 and XBox box, but never made the PC jump. Porting AAA games to PC is surprisingly expensive, even if getting it to almost work is cheap.
But, it’s vastly more widespread than that. Just try to load some of that realtime software running inside your car on a desktop it’s simply not designed for it.
> Mass market internet capable consumer devices, with significant compute hardware used to run a wide range of software. That’s a rather narrow list of device categories.
I am not sure what you're trying to say. I asked you to elaborate on your claim:
> Consoles are a fairly direct comparison so the link is obvious.
Also
> But, also things like driver compatibility, it’s simpler to develop software for well defined ecosystems which consoles provide. Many non exclusive ports don’t happen because it’s surprisingly expensive to port triple A games the PC. If you want to nitpick that then fine, Red Dead Redemption is on PS4 and XBox box, but never made the PC jump. Porting AAA games to PC is surprisingly expensive, even if getting it to almost work is cheap. But, it’s vastly more widespread than that. Just try to load some of that realtime software running inside your car on a desktop it’s simply not designed for it.
Yes I agree that it can be expensive to port games to different platforms. Not sure how that goes to support your assertion that closed ecosystems are better. Platform makers want people to write stuff for their platform. It's the prerogative of the game/app makers to support the platforms based on their target demographic.
All I am saying is that:
> Limit what software can run and you vastly improve most people’s experience. Freedom is not just about letting people do anything, it’s also a question of what contracts they can enter.
This doesn't make sense, and nothing you have thus far stated helps to further your argument. Apple has incentives outside the user experience to have a tight hold on the iPhone ecosystem. Were they to do the same thing to the Mac, they'd face a strong backlash. No platform maker wants to deny people access to their platform willy nilly.
>> That’s a rather narrow list of device categories.
> I am not sure what you're trying to say.
Try listing out what fits that description. (Consoles, tablets, pc’s, and...). Then add a checkbox near the so called open platforms. My point is it’s a short list including PC’s, tablets/cellphones, consoles, and not much else. Smart TV’s are another possibility, though these tend to be even less open.
Anyway, it’s not that it costs money, it’s that it costs more money to make the port. Consoles take a significant cut of every sale and it’s often not worth it to port to windows due to the bugs associated with arbitrary code running on a users machine.
TLDR: Windows open nature results in more bugs and thus a worse user experience. It’s an inherent issue with open platforms relating to increased surface area for bugs to occur.
> Windows open nature results in more bugs and thus a worse user experience. It’s an inherent issue with open platforms relating to increased surface area for bugs to occur.
I think you are making an unsupported, and likely wrong, logical leap that windows' open nature results in a poorer user experience. I think by far the most likely reason an app/game maker wouldn't decide to support windows is the associated cost of supporting another platform. But many triple A titles do support windows and absorb the cost because in the long run it opens up the use of their product to a wider range of people. And Sony for instance is incentivized to not support windows in the games they produce because they have a competing platform, the play station. By making games exclusive to ps4, they incentivize users to buy their platform. But most games and apps are supported in windows because not supporting windows would result in missing out on a huge chunk of people.
Also BTW Mac OS is also open, you can install stuff outside the app store. Why don't you mention that? Is osx also buggy and provides a bad user experience due to its open nature? I ultimately don't understand the argument at all because no one is forcing the user to install anything, they can pick and choose between apps that they want. There are bad actor apps out there, sure. But if the user only installs well known and reviewed apps the chances of malware are low. Also Windows defender also goes a long way in protecting the system from bad actor apps. Finally, the only reason why you might be more likely to encounter more bad actors in the windows ecosystem than osx for example is due to how popular and ubiquitous windows is. And so I just don't buy the argument that open ecosystems result in a poorer user experience. Even if you write off windows as buggy and terrible, osx is a great counterexample to this argument, imo.
And finally, I'd pick the possibility of accidentally installing a shitty app on my computer over only being able to install apple/Microsoft approved apps any day of the year. This is primarily the reason I use android. Locking down the platform simply drives off a lot of users.
> Not likening the reasoning does not remove the limitation. But it’s vastly more widespread than that. Just try to load some of that realtime software running inside your car on a desktop it’s simply not designed for it.
This is a bogus argument for the case of the safety app. There is people who wrote a functioning program designed specifically for the iphone, that other people were already using on their phones. Then apple, a third party, removed the right of people to continue sharing a correctly functioning program on their own devices. The iphone is clearly designed to run arbitrary software and it already did in this case, before apple's callous interference.
I edited in Red Dead Redemption as a non exclusive (PC/XBox) example that’s not available for PC.
As to the safety app, that’s the kind of thing I would like to play with. You may or may not actually be able to emulate that stuff on PC hardware, but not all of it, more critically however your not getting the license for it.
PS: The removal of software is an argument about execution not the idea of a restrictive platform. The gatekeeper will prevent some software running on the platform that’s the basic idea, removing previously approved software is a separate question.
There is a huge difference between a software company adding support to run on a device and a hardware company preventing supported software from running on a device.
Because Sony also runs a walled garden and artificially gates their hardware. The existence of an open pasture software marketplace doesn't magically make other walled gardens disappear.
Also, you haven't made clear how giving users the freedom to install apps of their choice contributes to a negative user experience.