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Because Microsoft does not have the infrastructure? Azure has more DC and compute power around the world than Google Cloud.


From what I understand, Sony and MS are literally throwing xbox's/ps4 hardware into racks and streaming from them. Doesn't seem very scalable or cost effective.

Google built their game platform from the ground up for the cloud, including specialized graphics hardware. Sounds like it will be able to scale up to meet demands of games, while the other services are just renting a console-in-a-datacenter to the user.

Maybe it will matter, maybe it won't.


From a full-system integration might not be cost ineffective:

    1. Single SKU for Server & Client (volume reduces cost)
    2. Games target & optimize for this hardware already (nothing new) 
    3. Microsoft & Sony are essentially *the* targets (no platform integration cost)
    4. Proven user adoption (approximate ROI known for these projects) 
    5. Brand recognition (xbox and playstation are household names)
    6. Price (Microsoft is doing subscription for service + catalog)
    7. Bought publishers (Microsoft & Sony "own" many dev shops)
    8. Primary library vendor (DX11)
    9. Network Effect (I bought an xbox because all of my friends owned one)
The only new components Microsoft needs:

    1. Mount Game (iSCSI)
    2. Output (HDMI to RTMP transcode) 
    3. Input
I'm not saying either solution is better (I prefer Google's approach) but they're only doing it if they've run the numbers.


Microsoft certainly isn't just filling server racks with Consumer model Xbox Ones, if that is what you have pictured. They have rack-mount servers that share the Xbox Architecture.

The Xbox One and PS4 are modified PC architectures with slightly specialized graphics hardware. All three are doing the exact same thing: building traditional server racks, just with with an added focus on GPU power/performance. Google doesn't have a leg up in their datacenters, and if anything has the detriment that both Microsoft and Sony can run Consumer-targeted software builds directly on their racks, whereas supposedly Stadia needs new game builds, customized to the new hardware.


> Azure has more DC and compute power around the world than Google

Interesting. Do you have a source for this?

Last I heard, Google's products are responsible for a significant proportion of all internet traffic e.g. in 2013 - 6 years ago - Forbes reported that it was 40% [1]. I think I heard more recently it was getting close to 50+% now but I cannot find any sources.

I'd be surprised to learn that MS is handling more traffic than Google and so has more DCs and more compute... or are they pissing money up the wall and just building data centres that are sitting 99% idle purely for bragging rights?

1 - https://www.forbes.com/sites/timworstall/2013/08/17/fascinat...


You're confusing Google's main services vs GCP and Azure. Stradia will be running on GCP, xCloud will be running on Azure. Azure has more data centers than GCP by a large amount.


Where did you read that Stadia will be in GCP only? From the looks of it, they are sharing a lot of infrastructure with YouTube which implies otherwise.


I have not read anything that suggests this is running on GCP?


The problem is that Microsoft can't really be taken seriously in the gaming market, or in any consumer space where they might have good or great products but little to zero traction, and Sony doesn't have the network infrastructure.


Are you saying Xbox has little to zero traction in the gaming space...?


>Microsoft can't really be taken seriously in the gaming market

But they are in this market for a long time and are taken serious.


XBox has like 35% market share vs %65 of Sony. I wouldn't call that not taking Microsoft seriously in gaming market.


Microsoft has the Xbox, a major gaming console and Sony has the PlayStation Network. It's not as clean cut as you say.




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