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haeffin
on Oct 9, 2017
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Facebook Quietly Enters StarCraft War for AI Bots
SC2 ticks way faster than SC1 though, which you don't notice much as a human, but you might change your strategy when designing the ai components.
XR0CSWV3h3kZWg
on Oct 9, 2017
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Also I'd imagine the amount of time you spend making sure that units will path efficiently is way less!
tshaddox
on Oct 10, 2017
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But doesn't that just make the search space of possible moves per unit time larger? That would require more processing power, but it doesn't seem like it would necessarily change the fundamentals of how the AI works.
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