It seems like its great for things that have an on-screen spatial meaning like the pong example game[1]. But what if I want to represent something abstract?
Like a tree (lets say a quad-tree since this is for (2d?) games for now)? Or what if I want to implement AI logic (lets say I want some kind of decision-tree planner and path finding)? I'm having trouble visualising (I guess because the video didn't really go to explain) how any of this can be done, as opposed to "moving something around on the screen".
I assume this has been thought about. I just couldn't figure out any of the details from the video.
[1] although even in that case, I couldn't figure out what the symbols and lines in the video meant. The symbols especially seem cryptic. A mix between logic gates and something else?
It seems like its great for things that have an on-screen spatial meaning like the pong example game[1]. But what if I want to represent something abstract?
Like a tree (lets say a quad-tree since this is for (2d?) games for now)? Or what if I want to implement AI logic (lets say I want some kind of decision-tree planner and path finding)? I'm having trouble visualising (I guess because the video didn't really go to explain) how any of this can be done, as opposed to "moving something around on the screen".
I assume this has been thought about. I just couldn't figure out any of the details from the video.
[1] although even in that case, I couldn't figure out what the symbols and lines in the video meant. The symbols especially seem cryptic. A mix between logic gates and something else?