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I'm hoping someone can chime in to this, but putting the American market aside, is it just me or is this extremely marketable to the Asian market? Most of my Asian or Asian American friends exclusively play games on their phones. They play a wide selection of MMORPG to RTS games on their phones daily. Asians value games that are more repetitive (like EXP farming or turn based games, such as FF) and have great character development. I expect they will be receptive to a hybrid portable gaming system (not sure what to call this). [1]

Secondly, I'm surprised with how many people here find that the Nintendo Switch overpriced. We're all comparing the pricing to consoles that are sold at a loss (such as the PS4, they're essentially subsidized by the gaming industry). I bought a 3DS at about $200. For $100 more you get a tablet and console in one. I'm willing to bet like the 3DS, you'll be able to use this as a ad-hoc tablet for browsing the web as well and use it to play movies. I would jump on this if I had more time to game.

[1] Completely based on my opinion and might be subjected to cognitive bias and dissonance



> I would jump on this if I had more time to game.

I'm getting it as I hope having a portable console will give me more time to game. It'll fit in my suitcase and plug into nearly all hotel TVs. That is pretty awesome.


Agreed! Especially if it can play movies. I hope they make some sort portable display dongle.


I'm going to guess they expect their handheld to last longer than 2.5 hours like a phone though.


But are there phones out there that are capable of playing graphics intensive games on normal-high brightness with sound and everything for longer than three hours? I don't play many games on my phone but when I used Pokemon GO, my battery was drained from about a hour of continuous playing.I remember reading online that an iPhone can't even playing clash of clans continuously more than three hours. Clash of Clans doesn't even seem like a graphic intensive game.




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