Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I wouldn't call that 'ridiculously far'—it's "only" a 3x difference ;) The SuperFX GSU-1 clocked at 21MHz; the N64's RCP is 62.5MHz. (There's also an order-of-magnitude CPU power differential, but Mario 64 didn't use the CPU for much anyway.)

Now, given that the SuperFX's lifetime was short and its capabilities were likely never fully explored/exploited in that lifetime; and given that the SNES's on-cart coprocessors could completely override the console processor and just bang bits onto the video-output lines themselves (like the Super Gameboy does!); and given that the only thing stopping devs from sticking even more powerful chips into carts was cost (and even then, some producers just didn't care, and stuck ridiculous ARM7 cores into games like Megaman X3 for no useful reason at all...), I really do believe you would have seen something very much like Mario 64 for the SNES if it had lived just one more year.

(Heck, I bet that we know enough about the hardware today that someone from the demoscene could pull off a Mario-64-alike on a cycle-accurate SNES (with SuperFX) emulator. That'd be a fun competition.)



>" The SuperFX GSU-1 clocked at 21MHz; the N64's RCP is 62.5MHz."

You can't compare clock speeds in that way and get an accurate picture on performance. If you could, then a 3.8GHz Pentium 4 would be faster than a 2.8 GHz Kaby Lake Core i7.

To give a better (but still not completely accurate) idea of how far apart the SNES and N64 were in power, look at the difference in MIPS (Millions of Instructions Per Second) in just their CPUs:

SNES CPU (Ricoh 5A22): 1.5 MIPS

https://en.wikipedia.org/wiki/Ricoh_5A22

N64 CPU (NEC VR4300): 125 MIPS

https://en.wikipedia.org/wiki/Nintendo_64_technical_specific...


Exactly. OP's misinformation is making my head hurt. If you were alive at the time instead of playing emulators on your PC now, you'd have no doubt the N64 was a huge leap.

And how could it not be? The two systems were released 6 years apart (if you count SNES in Japan 1990), back when Moore's law was in full effect.


Right, you added a bunch of interesting details (thanks!) to your post after I glibly replied but I'm still not entirely convinced the SuperFX carts really count. It's a bit like saying your Apple ][ was just like a Mac because you could shove a 68020 card into it.

The SNES was a 3.5 MHz 16 bitter. The n64 was a 3d-capable machine with a 100ish MHz R4k, the RCP, an analog controller, etc, in the box. The advance just seems enormous (matching similar advances in personal computers in the same timeframe). If I'm understanding you right, you're making a case the advance was maybe not as discontinuous. But the scale of it still seems qualitatively greater than any of the subsequent ones, to me.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: