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Classy


Soylent has been unavailable in Canada since October: https://faq.soylent.com/hc/en-us/articles/115005267426


Strange - seeing as the problem was that it doesn't meet the legal requirements for a meal replacement, could they not just slap a different label on it that says "tasty shake (not a meal replacement)"?


Regulatory body probably takes one look at the marketing and says "hmm..."


Yeah. And I'm running out of my stash. It's what I have at lunch when I'm not interested in walking away from my code.

I'm not even romantically interested in Soylent. I will use any brand. It just has to have a low glycemic index. =(


I would suggest KETOCHOW if you are looking for a lower glycemic index.

Also I laughed out loud at your typo. Please don't edit it.


I explicitly put "romantically" :)

I meant that I don't have a, "I'm a Soylent fanboy" attitude.


Yep, another for ketochow. Love it. I need to get back into my keto lifestyle. It definitely simplified things.


Maybe we can start an illegal barter economy: Soylent for low-cost prescription drugs.


How do astronauts combat nausea in space? Practice. I personally don't expect a technical solution to this any time soon. We just have to acclimatize ourselves.


Not everyone is fit to be an astronaut. Not everyone is able to eliminate nausea through reasonable amounts of acclimatization.

The target audience for VR is everyone.


I know many people who can't play first-person games because of simulator sickness. That didn't stop the game industry.


To add to this, motion sickness from FPS-on-a-screen is inherently unfixable due to the lack-of-locomotion issue. But roomscale VR deals with that issue. VR done right could very well expand the FPS market.


Everyone? It's always going to be a niche thing. There's lots of people who can't play regular video games because of motion sickness, but the video game industry doesn't suffer.


you should replace 'always' with 'foreseeable future'. its plain wrong otherwise.


> We just have to acclimatize ourselves

A lot of discomfort for relatively little (at least thus far) gain.


> We just have to acclimatize ourselves.

Aww. But I already had my scalpels out for DIY inner ear surgery. I just finished watching the YouTube howto and everything... :(


Steam vr recently added asynchronous reprojection.


SteamVR's implementation is equivalent to ATW, but not Oculus' new ASW.


And Vive reprojection doesn't work on AMD hardware, unlike Rift.


By using a USB-C connector for power, you add a free port whenever you're not charging.


I did not realize that FF had mobile addons. Time to switch.


It's pretty slow tho.


Anyone have more details on the netcat file transfer trick on page 9?

You would want to confirm the data received matches the data sent somehow right?


You start a listening nc on the destination server, and push the file from the source server.

    Destination: nc -l -p 1234 > foo
    Source: nc destination 1234 < foo
Protip #1: You can also send directories:

    Destination: nc -l -p 1234 | tar xf -
    Source: tar czf - directory | nc destination 1234
Protip #2: pv for progress indicators (pv on one side is enough)

    Destination: nc -l -p 1234 | pv > foo
    Source: pv foo | nc destination 1234
Note: netcat (BSD or GNU variants) syntax varies across unixes and distros. Sometimes it's `nc -l -p 1234`, other times `nc -l 0.0.0.0 1234`. Check your man.

You can check for data corruption with md5sum or similar checksumming tools.


I think it's pretty valuable. I would rather talk to my phone to send a text message while driving rather than pick it up and cause an accident.

"Ok Google, text Jim Traffic is bad, I'll be late"


While voice commands may be better than using the keyboard, they're still distracting and dangerous. It is best to avoid interacting with your phone at all while you drive.


Sending text messages while driving is extremely dangerous no matter the input method. Hands free is not safe nor safer.


For niche cockpit genres like simracing Oculus is probably the better buy. Comfort is king when you're trying to run an endurance race.

Personally haven't tried Oculus, but the Vive does get really heavy on the face after 30 minutes or so.


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