Non-Shorts can be vertical as well. It works fine, and without the swipe-encouraging UX. If they were “just making long/medium-form videos in portrait now” they don’t need YT Shorts to do that.
DisplayPort 2.1 (which the monitor supports) provides sufficient bandwidth for 7680x4320@60 Hz 10-bit without DSC when using UHBR20. The press release unfortunately doesn’t clarify whether the monitor supports UHBR20 or only the lower UHBR10 or UHBR13.5 speeds. Of course, the GPU must also support that (Nvidia RTX 5000 only at the moment, as I believe AMD RX 9000 is only UHBR13.5).
AMDs current workstation cards do support UHBR20, just not their consumer cards, even though it's the same silicon. Artificial segmentation on GPUs is nothing new but segmenting on display bandwidth is a strange move, especially when the market leader isn't doing that.
No idea on macOS, but turn on Reduce Transparency on iOS and there’s tons of padding most of the time, but then sometimes zero padding. And I mean zero. The edges of buttons and text are at the edge of the underlying background. It’s…embarrassing.
I noticed that in iOS Safari. Reduce Transparency brings back the bottom toolbar containing the search/URL field and buttons, but there’s zero padding between the buttons and the edge. Makes it fairly obvious that nobody tested it.
Enabling Reduce Transparency is a sure-fire way to find a dozen bugs within a few hours. It is always quite apparent no one who is empowered tests it at Apple. At least the padding issue is the one Feedback report I sent that got the “more than 10 similar issues” label so it may actual get fixed.
Pickup trucks weigh about 1.5x as much as a sedan (comparing Camry to F150). Due to the fourth power law, they should be taxed about 5 times higher than a sedan simply for road maintainence. I don’t have the numbers, but I doubt that is so. Toll roads typically charge per axle, and as below, gas tax is probably only about 2x. Ironically, EVs should pay more tax for maintenance since they are usually quite a bit heavier—though the OP truck is still ~600 lb lighter than an F150.
Fuel economy is about half in a pickup vs. a sedan, so they pollute that much more. Gas tax obviously scales here, but do the other taxes? Does gas tax go towards remedying the pollution impact at all? I don’t know.
Then there’s the safety impact on pedestrians and other vehicles. I don’t have numbers here, sorry.
Also, if you consider the externalities of cars in general, there's the additional issue of designing our communities around them rather than around the people who live there.
This quote is kinda a meme by now but here's SimCity lead designer Stone Librande on how the team had to make parking lots unrealistically small for the game to be enjoyable [1]:
> When I started measuring out our local grocery store, which I don't think of as being that big, I was blown away by how much more space was parking lot rather than actual store. That was kind of a problem, because we were originally just going to model real cities, but we quickly realized there were way too many parking lots in the real world and that our game was going to be really boring if it was proportional in terms of parking lots.
If you spend any time looking at parking lots on satellite maps you quickly realize parking lots are nearly always at least twice as large as the building they are for.
Indeed a max-load trailer truck is equivalent to 10,000 cars in road wear. However the benefit of them (since they transport goods for many) is somewhat outweighed. Regardless, that doesn’t obviate taxing personal vehicles at all, nor heavier vehicles more than lighter ones. Some quick searching shows there are about 60x more personal vehicles than trailer trucks in the U.S.
I always take a few snaps at events like that - not to capture the picture, but to capture the moment in my “digital memory” - if I’m on the ball, I later get some of the “official photos” and add those; but the phone camera snaps remind me that I was there, which turns out to be surprisingly useful.